HOW TO MAKE UNITY ASSETS PATCH
Other high density NURBS patch models designed for render.Many character models need to be intelligently optimized or even rebuilt by an artist, especially if sourced or built from: Optimise your geometry if it has too many polygons.Sensibly named objects help you find things quickly Mesh This can often save time when running updates and importing unnecessary data. With big projects in your 3D application, consider having a working file outside your Unity project directory.Keep your hierarchies as simple as you can.Use simple but descriptive names for both objects and files in order to allow for duplication later.Avoid special characters such as *()?"#$.This helps you locate and troubleshoot specific Meshes in your project. Name objects in your Scene sensibly and uniquely.Because of this, it is a good idea to set this consistently across your pipeline (for example, at 30fps). Animation frame rate defaults can be different in different packages.More info See in Glossary to match in Unity. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. If in doubt, export a meter cube with your Scene A Scene contains the environments and menus of your game.For example, if you want to achieve Scale Factor = 1 and Object Transform Scale = 1, use one of the proprietary file formats and set the Convert Units option. Make sure you check the FBX import scale settings.
HOW TO MAKE UNITY ASSETS SOFTWARE
importing native 3D modeling software files.
Working to scale can be important for both lighting and physics simulation.
This short guide has been put together by games artists with developers at Unity to help you create Assets that work better and more efficiently in your Unity project. Unity supports textured 3D models from a variety of programs or sources.